// ==========================================================================
// Code generated and maintained by GoFrame CLI tool. DO NOT EDIT.
// ==========================================================================

package internal

import (
	"context"

	"github.com/gogf/gf/v2/database/gdb"
	"github.com/gogf/gf/v2/frame/g"
)

// V1LegendAnyMoneyDao is the data access object for the table legend_any_money.
type V1LegendAnyMoneyDao struct {
	table    string                  // table is the underlying table name of the DAO.
	group    string                  // group is the database configuration group name of the current DAO.
	columns  V1LegendAnyMoneyColumns // columns contains all the column names of Table for convenient usage.
	handlers []gdb.ModelHandler      // handlers for customized model modification.
}

// V1LegendAnyMoneyColumns defines and stores column names for the table legend_any_money.
type V1LegendAnyMoneyColumns struct {
	Id             string // 主键，自增
	TemplateName   string // 模板名称
	GameMoneyName  string // 游戏币名称，默认是元宝，也可以是钻石、点券
	GameMoneyScale string // 游戏币比例，默认是1：100
	LimitLow       string // 最低值金额，默认是10元
	UpdateTime     string // 更新时间
	CreateTime     string // 创建时间
}

// v1LegendAnyMoneyColumns holds the columns for the table legend_any_money.
var v1LegendAnyMoneyColumns = V1LegendAnyMoneyColumns{
	Id:             "id",
	TemplateName:   "template_name",
	GameMoneyName:  "game_money_name",
	GameMoneyScale: "game_money_scale",
	LimitLow:       "limit_low",
	UpdateTime:     "update_time",
	CreateTime:     "create_time",
}

// NewV1LegendAnyMoneyDao creates and returns a new DAO object for table data access.
func NewV1LegendAnyMoneyDao(handlers ...gdb.ModelHandler) *V1LegendAnyMoneyDao {
	return &V1LegendAnyMoneyDao{
		group:    "default",
		table:    "legend_any_money",
		columns:  v1LegendAnyMoneyColumns,
		handlers: handlers,
	}
}

// DB retrieves and returns the underlying raw database management object of the current DAO.
func (dao *V1LegendAnyMoneyDao) DB() gdb.DB {
	return g.DB(dao.group)
}

// Table returns the table name of the current DAO.
func (dao *V1LegendAnyMoneyDao) Table() string {
	return dao.table
}

// Columns returns all column names of the current DAO.
func (dao *V1LegendAnyMoneyDao) Columns() V1LegendAnyMoneyColumns {
	return dao.columns
}

// Group returns the database configuration group name of the current DAO.
func (dao *V1LegendAnyMoneyDao) Group() string {
	return dao.group
}

// Ctx creates and returns a Model for the current DAO. It automatically sets the context for the current operation.
func (dao *V1LegendAnyMoneyDao) Ctx(ctx context.Context) *gdb.Model {
	model := dao.DB().Model(dao.table)
	for _, handler := range dao.handlers {
		model = handler(model)
	}
	return model.Safe().Ctx(ctx)
}

// Transaction wraps the transaction logic using function f.
// It rolls back the transaction and returns the error if function f returns a non-nil error.
// It commits the transaction and returns nil if function f returns nil.
//
// Note: Do not commit or roll back the transaction in function f,
// as it is automatically handled by this function.
func (dao *V1LegendAnyMoneyDao) Transaction(ctx context.Context, f func(ctx context.Context, tx gdb.TX) error) (err error) {
	return dao.Ctx(ctx).Transaction(ctx, f)
}
